Forgotten Realms
The Realms await
❖
Somewhere, a door has opened. Step into the Forgotten Realms, and see who you become.
if rand 25 say Well met, traveller. else if rand 33 say The road north is not safe after dark. else if rand 50 emote sharpens a notched blade. else say Coin first. Then we talk. endif endif endif
$nthe player who set the program off$Nthat player's name and title$ithis monster, first keyword$Ithis monster's short description$t / $Tthe second character, where a trigger has one$r / $Ra random player in the room$qwhoever the monster rememberedif rand 30succeeds three times in tenif ispc $na player rather than a monsterif level $n > 20compare levelsif hpcnt $i < 50this monster's hit points, as a percentageif carries $n 3700carrying an object, by vnum or keywordif wears $n cloakwearing itif mobhere guardanother monster is in the roomif players > 1how many players are hereif hour > 11the world clock, 0 to 23if isfight $iin combat nowsay <text>speak to the roomemote <text>act — "bows stiffly"give <item> $nhand something overmob echo <text>raw text to the room, no name in frontmob echoat $n <text>text only $n readsmob mload <vnum>bring a monster inmob oload <vnum>conjure an object into its handsmob purge $nremove a monster or object, never a playermob goto <vnum>move this monstermob transfer $n <vnum>move a playermob force $n <command>make someone actmob remember $nstore $q; forget clears itmob delay <pulses>schedule the delay triggermob call <vnum> $nrun another program, five deep at most